The Estonian Esports Federation held an online press conference “E-Sports for E-Stonia”. It announced its plans for developing esports in the country and announced the opening of an esports academy.
PHOTO Eesti Esports: (from left to right) Ivan Dmitriev – President of Arvutispordi Liit, Ignat Bobrovich – General Secretary of Arvutispordi Liit, Alexey Garanin – Technical Specialist of Arvutispordi Liit.
Esports is a sport for the younger generation. There are 3 billion people in the world who play games. Esports plays an essential role in Gen Z and Millennium, and these audiences are becoming increasingly important to the global economy.
“In the near future, esports in Estonia may become the most developed in the world. And we are here to make it a reality,” said Aleksey Garanin, technical specialist at Eesti Arvutispordi Liit.
“We have become official members of large international organizations, and we are the only official structure in Estonia responsible for representing the interests of Estonian players and companies in the international arena.” – added Ignat Bobrovich, General Secretary of Eesti Arvutispordi Liit.
At the moment, the esports industry in Estonia is rather fragmented, and players do not take esports seriously due to the lack of a coherent and understandable structure. The federation aims to unite and organize the esports community’s work to establish processes and interactions between organizations, organizers of esports events and gamers.
A stable esports ecosystem can attract new investments to Estonia. There are many successful examples in other countries such as the USA, UK and Sweden. The federation works to create a platform that will support the development of projects and teams.
“We understand that without a good foundation it is impossible to build a solid ecosystem. The first esports academy in Estonia will start operating soon. Also, we are developing areas of cybersecurity and programming.” – said Alexey Garanin, technical specialist of Eesti Arvutispordi Liit.
Next year, the federation plans to organize national tournaments in various esports disciplines such as DOTA2, CS: GO, FIFA21, NBA2K and PUBG Mobile. For the next year, international events are already planned with partners, including the international esports organizations WESCO and IESF.
The technical component of the tournaments will be implemented on the Passport.gg platform, which provides a unique Gamer ID for each player, and consolidates information on the games’ results to calculate the rating. The platform is also available to all partners of the Estonian Esports Federation.
In addition to short-term plans, the federation also announced a long-term strategy for the development of the Estonian esports ecosystem and talked about career opportunities for young talents.
“Graphic designers, marketers, analysts, IT experts and many other specialists are in great demand in the esports industry. Our goal is to allow young professionals to work here in Estonia, in the fastest growing industry,” said Ivan Dmitriev, President of Eesti Arvutispordi Liit.